Hey guys, this is a personal project I developed recently for an exhibition called "Maxi-Cache" (max-hidden or something close in english)
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The idea was basically to revisit the Pirate Bay in a more actual concern and also to develop my procedural skills further.
I've been digging more and more into geometry nodes to help me crafting bigger, faster and overall smarter.
I automated the hanging stuff such as cables, hanging lamps as well. and to create some procedural advanced rust leaking like oil spills.
And created some random carpet generator using atlases principles. So that if you copy a carpet, you basically have a new one